Previous projects
(2016 - 2018)

After graduating from University I worked as a games developer for Plug-in Media, a BAFTA-winning digital media production company based in Brighton, UK. I worked on children’s iOS, Android and web games for clients including Nickelodeon and CBBC. Predominately coding in C# using Unity or scripting in Javascript. On this page, you can find the projects I worked on during my time there.


Shimmer and Shine: Magical Genie Games

About: Shimmer and Shine: Magical Genie Games for Kids is an iOS and Android mobile game featuring characters from the popular Nickelodeon children's TV show Shimmer and Shine.

Client: Nickelodean

Release date: August 2017

Role: Developer

Tools used: Unity/C#

Responsibilities included:

  • Developing the initial prototype with the core functionality and features of the game in accordance with the Game Design Document

  • Responding to client feedback, using an iterative design approach to produce the final game

  • Liaising with the art team to integrate 2D and 3D art and animation into game

  • Bug fixing


Paw Patrol Pups Take Flight

About: Paw Patrol: Pups Take Flight is an iOS and Android game featuring characters from the popular Nickelodeon children's TV show Paw Patrol.

Client: Nickelodean - Nick.Jr

Platform: iOS/Android

Release dates: Original: 2016, updated July 2017

Role: Junior Developer

Tools used: Unity/C#

My involvement: The game has released a number of updates since the original (which was developed before I joined the company). I was responsible for a number of tasks on the updates including:

  • Christmas update: Integrated the new festive themed levels and coded the new power ups.

  • Underwater update: Developed the underwater based levels of the game.

  • Integrated Helpshift SDK (a customer support platform accessible from within the app).

  • Bug fixing, localisation fixes and optimization.


Tee and Mo Picnic Time

About: Commissioned by CBeebies, Picnic Time is an interactive suite of simple games for young children.

Company: Plug-in Media - Client: CBeebies

Platform: Web

Release date: July 2018

Role: Developer

Tools used: HTML/YAML

I worked independently as the developer on this project. The game was developed using BBC's custom game engine which involved using YAML to define the interactions for each 6 of the mini games.